I am not sure if many of the readers know, but my Masters’ thesis was on media industries dynamics. One of my original motivations to start looking at media industries was vast literature on media economics, particularly media concentration/conglomeration, i was exposed to during my undergraduate and graduate studies. In a super-simplistic way and in a nutshell, the common concern regarding the dynamics of media industries is that as time goes on there are fewer hands controlling the growing number of media outlets. Of course the actual picture is more complex and i should probably blog about it (and my thesis?) at some point.
However, the point of this post is different. Yesterday I read a Washington Post article about the shrinking membership of the Entertainment Software Association – an association of video/computer games producers. The fact of intra-industrial battles was not as interesting as the mention of merger discussions between Activision (Guitar Hero) and Vivendy (WoW). This news comes in a span of just a few months from EA’s (The Sims) attempts to take over Take-Two Interactive (Grand Theft Auto). Are we moving towards
I find it really interesting and tied to the debate over mass media ownership at large. Ironically, being a huge and rather fast growing industry, video games industries are gaining less attention compared to the mainstream media. At the same time, i think the cultural function of video games can be legitimately compared to that of the popular culture. As video games become a more prominent outlet for leisure time we can start asking similar questions about this industry as we were asking about other culture-related industries.
I think the link above will become even more obvious as the two industries continue moving towards each other. For example, not too long ago I read about an attempt to create an interactive movie based on the popular WoW. The idea is that it would combine elements of the game and users’ input with cinematography and it is a clear step towards merging the two domains.
Probably the combination of the two developments – conglomeration of the video-games industries and amalgamation of cultural outlets – prompted me to think about the WP article in terms of another expression of media concentration. What do you think?